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Technology Overview

MetaHuman & Photo Scanning

Metahuman

MetaHuman is a complete framework that gives any creator the power to create and use fully rigged, photorealistic digital humans in a variety of projects powered by Unreal Engine 5. Interestingly, most projects use it as a fast way to produce human characters to serve as NPCs (non-playable characters) in a game, but they don’t realize that those models are extremely high density and not suitable for such a task without heavy maintenance.

We have experimented with a more hands-on approach, where we have the capability to scan real faces and transpose them onto MetaHumans. This method allows us to infuse the metaverse with lifelike performances and elevate our storytelling techniques.

Nanite (Virtualized Geometry)

Nanite is Unreal Engine 5’s virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more.

With Nanite, it is possible to display billions of polygons on screen with a stable performance, allowing for a virtually unlimited amount of detail.

Nanite

Lumen & Ray Tracing

Lumen is a fully dynamic global illumination and reflections system. Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments at scales ranging from millimeters to kilometers.

Lumen

It is an all-in-one solution for realistic light propagation and reflections throughout 3D environments. Ray tracing serves the same purpose, but is a hardware-accelerated solution that requires a specific graphic card.

Substrate (Experimental)

Substrate is Unreal Engine’s new experimental approach to authoring materials, which replaces the fixed suite of shading models and blend modes. Complex layered materials such as opal can now be displayed with relative ease, allowing for a more photorealistic look.

Substrate Material

MetaSounds

MetaSounds is a high-performance audio system that provides audio designers with complete control over a Digital Signal Processing (DSP) graph for the generation of sound sources.

Native to Unreal Engine 5, each MetaSound is its own audio rendering engine that can process the surrounding space and adjust itself to feel like it’s part of the environment.

Temporal Super Resolution

The TSR is a platform-agnostic upscaler that enables Unreal Engine to render beautiful 4K images reconstructed from lower resolutions. These images come at a fraction of the cost by amortizing some of the costly rendering calculations across many frames.

Chaos Physics & Chaos Cloth (Beta)

Chaos is the light-weight physics simulation solution for Unreal Engine. It is already used in games such as Fortnite, and enables game developers, artists, and real-time users to simulate accurate physics on systems ranging from mobile devices to high-end cinematics machines.

Chaos Physics

Niagara

The Niagara VFX System is the primary tool to do visual effects (VFX) inside UE5. Energy blasts, fire, particles and dust are all managed by this system.

Niagara VFX